铜奖

Limit Situation 临界

Awards : Bronze Award  铜奖

Category : Digital  数字设计

Against the backdrop of the explosion of information on the Internet, the accelerated pace of life, the doctrine of success, consumerism, and the alienation of social labor, human existence is becoming more and more instrumentalized and alienated. Under the Limit Situation, what people think about is the closest thing to the deepest part of their innermost being. The work uses digital sculptures, virtual reality scenes and images as media to construct an existential self-examination experience. the VR scenes start from the dice marked 1-6, and each face of the cube leads to the symbolic and artistic situation in the virtual scenes. The abstract digital space is like a boundless region of the mind, and the six paradoxes reflect the human dilemma that is difficult to escape.

 

在网络信息井喷,生活节奏加速,成功学说标榜,消费主义裹挟,社会劳动异化的背景下,人的存在越来越疏离。元宇宙的到来更是加速人们从现实生活向虚拟世界的迁徙。 临界情境之下,人所思考的是最接近内心深层的事物。作品以数字雕塑、虚拟现实场景和图像影像为媒介,构建了一场存在主义自我审视的体验。VR场景从标有1-6的骰子展开叙事,立方体的每一个面通往虚拟场景里符号化艺术化的人的境遇。抽象的数字空间就像是无边际的心灵区域,六个悖论背后折射了难以摆脱的困境。

 

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